SurfaceConnectivity¶
The distance along a camera’s z direction below which two neighboring points will be connected to a surface triangle. The resulting meshes will be used for both the RenderView and RenderPointMap commands. This parameter has no effect on RenderPointMap if UseOpenGL is set to false.
Note
More details on the rendering methods can be found in the RenderPointMap topic.
Format
Number |
A threshold in millimeters below which neighboring pixels will be connected to a small surface patch. |
Default
3 for stereo cameras
15 for structured light cameras