ComputeTexture

Computes rectified texture images from raw texture images or rectified images.

This command populates the rectified texture image node of one or multiple stereo cameras. How the texture is generated depends on the command parameters and camera settings:

Render Texture from Color Monocular Image

When a color monocular camera is given in (Texture), the texture image is rendered by projecting the monocular camera’s raw image into the the stereo camera’s rectified texture image via the stereo camera’s point map. The result is a four channel RGBA image, with fully transparent pixels where the projection was not possible.

Rectify Texture from Raw Stereo Camera Texture Image

When texture mode is enabled and the camera has raw texture images, the command rectifies the raw texture images. This is equivalent to executing RectifyImages with only (RawTexture) enabled.

Compute Texture from FlexView Sequence

Otherwise all images in the current flex view sequence are combined to create a texture image where the projector pattern is less visible than in the original camera images. RectifyImages is executed implicitly when the rectified images are not up-to-date.