(ColoringMode)

The way of coloring points in the point cloud.

When (OverlayColorWithMonoTexture) is enabled and there is a mono camera which provides a texture image (see the (Cameras) parameter), the coloring mode will only be used as a fallback for points which are not visible from the mono camera.

For the modes "WorldZ" and "CameraZ" you can use (ColorMap), (ColorOffset) and (ColorRepetitionDistance) to influence the colors.

JSON Format

Type

String

Default Value

"WorldZ"

Values

Value

Description

"Texture"

Use the rectified texture image or the rectified image for coloring. If a mono camera texture is in use (see the (OverlayColorWithMonoTexture) parameter) this coloring mode cannot be applied and WorldZ is used instead.

"WorldZ"

Choose a color based on the point’s z-coordinate in world space.

"CameraZ"

Choose a color based on the point’s z-coordinate in camera space.

"Uniform"

Choose a uniform color for all points of the same camera.