ColoringMode¶
The way of coloring points in the point cloud.
When OverlayColorWithMonoTexture is enabled and there is a mono camera which provides a texture image (see the Cameras parameter), the coloring mode will only be used as a fallback for points which are not visible from the mono camera.
For the modes "WorldZ"
and "CameraZ"
you can use ColorMap, ColorOffset and ColorRepetitionDistance to influence the colors.
JSON Format¶
- Type
String
- Default Value
"WorldZ"
Values¶
Value |
Description |
---|---|
|
Use the rectified texture image or the rectified image for coloring. If a mono camera texture is in use (see the OverlayColorWithMonoTexture parameter) this coloring mode cannot be applied and |
|
Choose a color based on the point’s z-coordinate in world space. |
|
Choose a color based on the point’s z-coordinate in camera space. |
|
Choose a uniform color for all points of the same camera. |